
The type of Chart can choosen by type attribute of canvas. the chart types are :


The < canvas > element creates a fixed-size drawing surface that exposes one or more rendering contexts, which are used to create and manipulate the content shown. In this tutorial, we focus on the 2D rendering context. Other contexts may provide different types of rendering; for example, WebGL uses a 3D context based on OpenGLES
arc(x, y, radius, startAngle, endAngle, counterclockwise) Draws an arc which is centered at (x, y) position with radius r starting at startAngle and ending at endAngle going in the given direction indicated by counterclockwise (defaulting to clockwise).